Build from the table outward
Start with the thing your group needs tonight: a map, a villain, a city, a rumor, a shop, a recap, or one strange idea that deserves a home.
Features and roadmap
DMRealm is not trying to feel like another cold productivity app. It is being built from the same familiar pain many game masters know: scattered notes, half-finished maps, brilliant player chaos, forgotten NPC names, and a world that deserves better than living across five documents and a memory check.
The goal is a free-as-possible creative space for fantasy tabletop groups, powered by modern AI, voice, image, map, and search tools only where they make prep faster, more fun, or more inspiring.
Start with the thing your group needs tonight: a map, a villain, a city, a rumor, a shop, a recap, or one strange idea that deserves a home.
Public lore, player-safe pages, DM-only reveals, private notes, and group-specific knowledge should all live in the same realm without leaking spoilers.
Sketch terrain, place cities and points of interest, link them to wiki pages, then use the map as the doorway into the realm.
AI should draft, suggest, polish, summarize, and connect ideas. The game master keeps the taste, the canon, and the final word.
Milestones
This is not a promise board with artificial launch dates. It is a plain-language view of the product direction so early users can tell us what matters most.
Foundation in place
The product foundation now separates realms from worlds, supports realm-scoped navigation, stores assets, tracks generated work, and treats visibility as a core concern.
Being shaped now
The map workflow is moving toward terrain sketching, hex scale, saved map versions, generated map assets, and markers that become real locations or notes.
Active polish
The companion is being built as a helpful familiar that understands the realm, remembers useful suggestions, and helps DMs think through ideas.
Next beta focus
Realm setup, world creation, NPC generation, encounter planning, assets, and public sharing need to feel less like forms and more like preparing a session.
Before broad launch
Public pages need review-first publishing, content warnings, player-safe views, abuse reporting, and clear boundaries for mature private campaign material.
Later expansion
The long-term vision includes voice prep, optional Google Drive storage, better VTT exports, mobile-friendly workflows, and ways for DMs to show off their realms.
Future feature ideas
Some ideas are MVP work. Some are dreams for later. The common thread is simple: keep game masters closer to their worlds and farther from repetitive prep chores.
Talk to a companion while washing dishes, taking a walk, or commuting hands-free where it is safe and legal. Capture ideas, polish lore, and hear your own world read back like an audio-book.
Turn low-pressure moments into campaign prep: brainstorm a deity's dogma, a city's banner, a merchant's inventory, or the next consequence of a player choice.
Give DMs a way to flex: public realm pages, polished map galleries, NPC spotlights, lore excerpts, and player-safe campaign journals.
Future Google Drive access could let creators pull from their own images, docs, sheets, and notes while keeping storage costs lower.
Prepare generic JSON, image, token, and VTT-oriented bundles while staying honest about what each platform officially supports.
Let the realm remember what happened, who knows it, which secrets changed hands, and what the players accidentally made important.
DMRealm should speak like people who have sat behind the screen, improvised a shopkeeper voice, lost a note at the worst possible time, and still loved every second of it.
We are building out of need and affection for the game: a place to prepare, create, remember, share, and occasionally just listen to your own campaign as if it were the fantasy story it already is.
Help shape the beta
Feature requests, weird campaign needs, love letters, harsh feedback, and stories about what your group is missing are all useful right now.