Features and roadmap

Built by people who need better campaign tools too.

DMRealm is not trying to feel like another cold productivity app. It is being built from the same familiar pain many game masters know: scattered notes, half-finished maps, brilliant player chaos, forgotten NPC names, and a world that deserves better than living across five documents and a memory check.

The goal is a free-as-possible creative space for fantasy tabletop groups, powered by modern AI, voice, image, map, and search tools only where they make prep faster, more fun, or more inspiring.

Build from the table outward

Start with the thing your group needs tonight: a map, a villain, a city, a rumor, a shop, a recap, or one strange idea that deserves a home.

Keep secrets secret

Public lore, player-safe pages, DM-only reveals, private notes, and group-specific knowledge should all live in the same realm without leaking spoilers.

Create through maps

Sketch terrain, place cities and points of interest, link them to wiki pages, then use the map as the doorway into the realm.

Let AI help, not take over

AI should draft, suggest, polish, summarize, and connect ideas. The game master keeps the taste, the canon, and the final word.

Milestones

What is in motion, what is being polished, and what comes next.

This is not a promise board with artificial launch dates. It is a plain-language view of the product direction so early users can tell us what matters most.

Foundation in place

Realms, worlds, maps, assets, and permissions

The product foundation now separates realms from worlds, supports realm-scoped navigation, stores assets, tracks generated work, and treats visibility as a core concern.

Being shaped now

Map-first worldbuilding

The map workflow is moving toward terrain sketching, hex scale, saved map versions, generated map assets, and markers that become real locations or notes.

Active polish

Mosswick and the companion layer

The companion is being built as a helpful familiar that understands the realm, remembers useful suggestions, and helps DMs think through ideas.

Next beta focus

Friendlier creation flows

Realm setup, world creation, NPC generation, encounter planning, assets, and public sharing need to feel less like forms and more like preparing a session.

Before broad launch

Trust, safety, and publishing controls

Public pages need review-first publishing, content warnings, player-safe views, abuse reporting, and clear boundaries for mature private campaign material.

Later expansion

Voice, mobile, Drive, VTTs, and creator showcases

The long-term vision includes voice prep, optional Google Drive storage, better VTT exports, mobile-friendly workflows, and ways for DMs to show off their realms.

Already added to the foundation

  • A public landing site and early app shell for real product feedback.
  • Realm navigation with room for globally unique realm slugs and future subdomain support.
  • World pages that distinguish the setting space from the physical worlds, planes, regions, and locations inside it.
  • A map creation foundation that can save both structured map data and image assets.
  • Asset metadata, local storage, generated image jobs, and revision-friendly map saves.
  • Permission groundwork for DMs, players, groups, private notes, public pages, and player-safe sharing.
  • Mosswick, the first companion, with a path toward chat guidance, voice, and realm-aware suggestions.
  • Community channels and feedback surfaces so the product can be shaped by actual tables.

Polishes we want before beta feels good

  • Make realm creation feel like a friendly wizard, not an admin form.
  • Turn each world or plane page into a visual atlas when a map exists.
  • Add marker flows for cities, villages, dungeons, factions, notes, routes, secrets, and points of interest.
  • Make generated NPCs, encounters, lore, maps, and assets save as private drafts by default.
  • Let users vote on upcoming features from the landing site and community channels.
  • Create a clearer asset library for maps, portraits, handouts, tokens, and future creator packs.
  • Improve onboarding so a new DM can create one useful realm in minutes.
  • Prepare public realm pages that are indexable only when the creator deliberately publishes them.

Future feature ideas

More ways to stay in creative mode.

Some ideas are MVP work. Some are dreams for later. The common thread is simple: keep game masters closer to their worlds and farther from repetitive prep chores.

Voice prep mode

Talk to a companion while washing dishes, taking a walk, or commuting hands-free where it is safe and legal. Capture ideas, polish lore, and hear your own world read back like an audio-book.

Creative-mode chores

Turn low-pressure moments into campaign prep: brainstorm a deity's dogma, a city's banner, a merchant's inventory, or the next consequence of a player choice.

Creator showcase

Give DMs a way to flex: public realm pages, polished map galleries, NPC spotlights, lore excerpts, and player-safe campaign journals.

Bring your own library

Future Google Drive access could let creators pull from their own images, docs, sheets, and notes while keeping storage costs lower.

System-aware exports

Prepare generic JSON, image, token, and VTT-oriented bundles while staying honest about what each platform officially supports.

Living campaign memory

Let the realm remember what happened, who knows it, which secrets changed hands, and what the players accidentally made important.

The tone we want

DMRealm should speak like people who have sat behind the screen, improvised a shopkeeper voice, lost a note at the worst possible time, and still loved every second of it.

We are building out of need and affection for the game: a place to prepare, create, remember, share, and occasionally just listen to your own campaign as if it were the fantasy story it already is.

Product principles

  • Core campaign management should be as free as possible.
  • Paid features should mostly map to real AI, voice, image, storage, or heavy collaboration costs.
  • AI output should be reviewable, editable, and clearly marked before it becomes canon.
  • Private tables need creative freedom; public sharing needs stronger care.
  • DMRealm should feel useful even when AI is turned off.

Help shape the beta

Tell us what would actually help your table.

Feature requests, weird campaign needs, love letters, harsh feedback, and stories about what your group is missing are all useful right now.